//
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
//
// Parameters:
//
//   float4 CameraPositionVS;
//   float4 lightPositionAndInvRadius;
//   float4 lightmapCoordinateScaleBias;
//   float4 lightmapScaleBias;
//   float4x4 LocalToWorld;
//   float LocalToWorldRotDeterminantFlip;
//   float4 LodDistancesValues;
//   float4 LodValues;
//   float3 TemporalAAParameters;
//   float4x4 ViewProjectionMatrix;
//   float3x3 WorldToLocal;
//
//
// Registers:
//
//   Name                           Reg   Size
//   ------------------------------ ----- ----
//   ViewProjectionMatrix           c0       4
//   CameraPositionVS               c4       1
//   LocalToWorld                   c6       4
//   WorldToLocal                   c10      3
//   TemporalAAParameters           c13      1
//   LocalToWorldRotDeterminantFlip c14      1
//   lightmapCoordinateScaleBias    c15      1
//   lightmapScaleBias              c16      1
//   LodValues                      c17      1
//   LodDistancesValues             c18      1
//   lightPositionAndInvRadius      c19      1
//

    vs_3_0
  def c253, 0, 0, 0.0625, 1
    def c5, 256, -32768, 0.0078125, 0.00784313772
    def c20, 1, 0, -1, 0.00784313772
  dcl_2d s0
    dcl_position v0
    dcl_tangent v1
    dcl_normal v2
    dcl_color o0.xyz
    dcl_color1 o1
    dcl_texcoord o2.xy
    dcl_texcoord4 o3.xyz
    dcl_texcoord5 o4
    dcl_texcoord6 o5
    dcl_texcoord7 o6
    dcl_position o7
    mov r0.x, c17.x
    mad r0.xy, v0, -r0.x, c18
    mul r0.xy, r0, r0
    add r0.x, r0.y, r0.x
    rsq r0.x, r0.x
    rcp r0.x, r0.x
    add r0.x, r0.x, -c18.z
    mul_sat r0.x, r0.x, c18.w
    mul r0.x, r0.x, c17.z
    mad r0.y, v0.w, c5.x, v0.z
    add r0.y, r0.y, c5.y
    mul r1.z, r0.y, c5.z
    mad r0.y, v1.w, c5.x, v1.z
    add r0.y, r0.y, c5.y
    mul r2.z, r0.y, c5.z
    mul r1.xy, c17.x, v0
    mul r2.xy, c17.y, v1
    lrp r3.xyz, r0.x, r2, r1
    mul r0, r3.y, c7
    mad r0, c6, r3.x, r0
    mad r0, c8, r3.z, r0
    mad r1.xy, r3, c16, c16.zwzw
    mad o2.xy, r1, c15, c15.wzzw
    add r0, r0, c9
    add r1.xyz, -r0, c19
    mul r2.xyz, r1.y, c11
    mad r2.xyz, c10, r1.x, r2
    mad r2.xyz, c12, r1.z, r2
    mul o4.xyz, r1, c19.w
    mul r1.xyz, c20, v2.zzxw
    dp3 r1.x, r1, r1
    rsq r1.x, r1.x
    mul r1.yz, c20.xzxw, v2.xxzw
    mul r1.xy, r1.x, r1.yzzw
    mul r1.yz, r1.xxyw, c5.w
    mov r1.x, c20.y
    add r1.xyz, r1, c20.z
    mad r3, v2, c20.w, c20.z
    mul r4.xyz, r1, r3.zxyw
    mad r1.xyz, r3.yzxw, r1.yzxw, -r4
    mul r1.xyz, r3.w, r1
    mul r4.xyz, r3.yzxw, r1.zxyw
    mad r4.xyz, r1.yzxw, r3.zxyw, -r4
    mul r4.xyz, r3.w, r4
    dp3 o3.x, r4, r2
    dp3 o3.y, r1, r2
    dp3 o3.z, r3, r2
    mul o1.w, r3.w, c14.x
    mad r2.xyz, r0, -c4.w, c4
    mul r5.xyz, r2.y, c11
    mad r2.xyw, c10.xyzz, r2.x, r5.xyzz
    mad r2.xyz, c12, r2.z, r2.xyww
    dp3 o5.x, r4, r2
    dp3 o5.y, r1, r2
    dp3 o5.z, r3, r2
    mul r2.xy, r3.y, c7.xzzw
    mad r2.xy, c6.xzzw, r3.x, r2
    mad r2.xw, c8.zyzx, r3.z, r2.yyzx
    mov o1.z, r2.x
    mul r1.yw, r1.y, c7.xxzz
    mad r1.xy, c6.xzzw, r1.x, r1.ywzw
    mad r2.xz, c8.zyxw, r1.z, r1.yyxw
    mov o1.y, r2.x
    mul r1.xy, r4.y, c7.xzzw
    mad r1.xy, c6.xzzw, r4.x, r1
    mad r2.xy, c8.xzzw, r4.z, r1
    mov o0.xyz, r2.xzww
    mov o1.x, r2.y
    mov o4.w, c20.y
    mov o5.w, c20.x
    mul r1, r0.y, c1
    mad r1, c0, r0.x, r1
    mad r1, c2, r0.z, r1
    mad r0, c3, r0.w, r1
    mul r1.x, r0.w, c13.z
    mad r0.xy, r1.x, c13, r0
    mov r12, r0
    mov o7, r0
 texldl r11, c253.z, s0
 if_ne r12.w, c253.w
 add r11.y, r12.w, -r11.y
 mul r11.x, r11.x, r11.y
 add r12.x, r12.x, r11.x
 endif
 mov o6, r12

// approximately 78 instruction slots used
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